Omsk Social Club began creating intuitive gaming boards in 2019.
These boards acted as both aesthetic artistic objects that can be viewed in a native gallery setting and/or they were designed to offer a gateway into their conceptual practice of Real Game Play.
Gateways naturally presume a space of transition, yet perhaps the boards offer more of a crossroads than a simple choice to enter or not. As there are so many routes, one can take with these boards, an infinite number of possibilities can be born or rejected across these boards. Historically, Crossroads are extremely charged spaces - choices have to be made, fears, facts and fictions overlap and of course the acknowledgement that choosing one path immediately closes down another. The anthropologist Victor Turner notes that Crossroads create “liminal zones” ambiguous threats and potent transformations are promised from this hybrid of cultural geography.
Another liminal zone that is ever more present in our fates and fabrications of narratives is the internet and the Game boards were designed with the architecture of the world wide web in mind. Symbols appear as do uncuffed words - one finds the recognisable along with jargon and chaos. This new mode of communication technology, the internet materially embodies our ability to discover and exploit natural laws through the exercise of reason, it is but all form of humanity rotting in its beautiful abyss. And to survive you have to keep moving, as you do with the Game boards do not let your rational mind close your intuitive core that is the only rule of understanding the simulation we live in both in fiction and reality.
Game Boards by Omsk Social Club
The Virtual Living Theatre (2020) Love Cry (2019), The Social Novel (2019), The Memetic Zone (2020)
Hilma af Klint, Emma Kunz, Paul Laffoley,